ah, finally have things back in working order again. I have some stuff to share soon! but ya’ll will have to be a little patient
(1x texture map)
Though I only modeled this a couple of months ago i decided to revisit it with more expressive texture map. New map is 128pxx128px but includes a case as well. Ended up using a bunch of space saving techniques on the UVW which looks like a mess but I can assure anyone there’s a lot of method to the madness
My final project for my animation course. I didn’t have any time to do sound design for it but I’ll get to it later hopefully
A Day in the Life - short live action piece done for Video and Animation. I’m not the best at shooting live action video yet but Squarepusher’s Beep Street coincidentally fit so well over it that I’ve grown pretty proud of it
A “Self Portrait” animation piece created in Video and Animation course.
Intended to display my design process in producing and modeling objects filmed with a combination of stop motion photography with a DSLR, DSLR digital film and video screencapture software. I’m pretty ecstatic with how this came together as it looks spot on with my original vision for it.
More deserts, this time a parfait! 260 triangles; 64x64 diffuse and alpha maps
some lowpoly desserts; textures for both are 64px x 64px, with an added alpha map for the cheesecake
Digital collagework illustrating several chunks of The Wasteland by T.S. Eliot
Digital recreation of Robert Delaunay’s Windows Open Simultaneously (First Part Third Motif). Painting recreated in Corel Painter x3. Original painting by Delaunay can be viewed here